Experimental GRAV Update Pre4 - 9.0 Patch Notes

Discussion in 'Patch Notes' started by Kane Hart, Jan 28, 2015.

Thread Status:
Not open for further replies.
  1. Kane Hart

    Kane Hart Administrator
    Staff Member

    Joined:
    Jan 15, 2015
    Messages:
    177
    Likes Received:
    90
    NOTICE:
    • Combat logging is no more. If you combat log (e.g. close the app) you will leave a backpack. You must now 'camp out' This can be done by typing 'quit' as before or by using the Esc Menu's Quit Menu Option

    IMPROVEMENT:
    • Moon Stargates are now active.
    • New Continents have been found. For new Universes starting up you have a chance of starting on a never before seen Continent. For those already existing Universes, the existence of Planet Stargates have been whispered about in the various trade circles.
      SHOUTOUT: Thanks to Maxunit! We now have a German Translation of GRAV! If anyone else wants to translate to your language of choice. Go for it! We will gladly put it into the game!
    • New Resource Type: Plasma Found on moons!
    • New Elemental Type: Moonlight Found on moons!
    • Foes will no longer do their range attacks when they are close.
    • Some Admin commands are now broadcast to the server.
    • More Server CPU Optimizations
    • Elemental Melee Weapons now look much cooler. Particle Effects and a Light!
    • New Melee Weapon: The Plasma Sword!
    • HUD Tweaks to make FoF members easier to see.
    • The MultiTool will auto lower itself when not firing. No more running around looking like a goof.
    • Doors now automatically deactivate when a friendly player walks into them and then turn on again shortly thereafter
    • Harvesters with something in them now have a 'something in them' material.
    • Broke the Weapon Category down into each of the weapon types on the UI. No more mega list of weapons to scroll through!
    • Base items now show what level they are on the item itself
    • Campfire Fire Radius will now increase as you upgrade the Campfire
    • Storage Bin: shift button works for taking/putting. (was in Patch 8 but not called out)
      SHOUTOUT: jimbobslimbob for having a bad ass 4k monitor and bug reporting small text size. HUD text should scale with monitor res now

    BALANCE:
    • Combat logging is no more. If you combat log (e.g. close the app) you will leave a backpack. You must now 'camp out' This can be done by typing 'quit' as before or by using the Esc Menu's Quit Menu Option
    • Shotgun had some left over built in damage increases from a day long past. These have been removed.
    • Weapon Damage Balance. Shotguns were OP. Pistols and Assault Rifles Sucked. Melee was pretty good. So what we did was: Keep Melee the same. Reduce Shotgun damage. Raise Assault Rifle Damage A LOT. Raise Pistol Damage A LOT. We want people using ALL of the weapons and not just the Shotgun.
    • Armor/Weapon Creation Costs. Higher tier Armor and Weapons have had their costs dramatically reduced. We don't want people rage quitting over losing items. We don't want people spending 10s of hours harvesting items for a single item. Good items should take _some_ time that is what makes them good.
    • Jetpack and Monocycle costs have been reduced
    • BALANCE PVP: Vehicles can no longer be insta-assembled. They will stop you and wait a moment while playing a 'start vehicle' animation.
    • Locator Costs reduced.
    • Fixed All of the Elemental Types not having a Super Effective
    • Elemental Types when being attacked by something they are Super Effective against are not hurt that much
    • Cave Entrances now have a larger area where you cannot build in. This is to stop the instant kill on zone in of caves that have death traps built directly on the Entrance area.
    • Prevent players from building buildings on top of pawns and backpacks
    • NightKillers and TechHunters now have a chance drop additional ammo (DayKillers sneakily already did)

    BUGFIX:
    • Powered Items should have the correct visual status on clients now.
    • Fix the case we know of that makes some people not be able to purchase pets.
    • Fixed cases where the server and client would disagree on where it is ok to build
    • Always adding a PetDuration PlayerSkill each login.
    • MultiTool Truncaction issues fixed. You should no longer just see 1's on the higher level MultiTools.

    PATCHDANCE:
    • A New Dance Added
     
    #1
  2. Kane Hart

    Kane Hart Administrator
    Staff Member

    Joined:
    Jan 15, 2015
    Messages:
    177
    Likes Received:
    90
    There is clearly more then just this fix but once again from pre3 to pre4 the only change listed:
    HUD text should scale with monitor res now

    Servers should also work again. But not a 100% sure you guys tell us :)
     
    #2
  3. Deedrix

    Deedrix New Member

    Joined:
    Jan 29, 2015
    Messages:
    16
    Likes Received:
    3
    Can't wait! :)
     
    #3
  4. jimbobslimbob

    jimbobslimbob Member

    Joined:
    Jan 19, 2015
    Messages:
    68
    Likes Received:
    41
    I asked about high resolutions on the forums and the devs were straight on it - they truly are brilliant. Hopefully I can play at 4K without having to squint at the chat text now! :)
     
    #4
  5. Kane Hart

    Kane Hart Administrator
    Staff Member

    Joined:
    Jan 15, 2015
    Messages:
    177
    Likes Received:
    90
    Yeah and now will kill you :p They made it scale to big at 1080p now haha.
     
    #5
  6. jimbobslimbob

    jimbobslimbob Member

    Joined:
    Jan 19, 2015
    Messages:
    68
    Likes Received:
    41
    Oh I see, it's all my fault for suggesting it now is it? ;-) LOL, hopefully they will sort that out before the patch goes live then - I haven't checked out the experimental build yet to see how it looks. All I know is that I found it impossible to play at 4K because I couldn't read any of the text - which is a real shame given how gorgeous the game looks in 4K.
     
    #6
    elLiens and Kane Hart like this.
  7. Royal Bouch Dag

    Joined:
    Jan 29, 2015
    Messages:
    39
    Likes Received:
    3
    Oh man.. i would love for this to go live today... or even just Island 3.. maybe a core to start harvesting artifact
     
    #7
  8. PsydeFX

    PsydeFX New Member

    Joined:
    Jan 30, 2015
    Messages:
    1
    Likes Received:
    0
    Ok, so I can prepare before this patch is live.

    The combat logging. Is this only for when logging out while actually in combat?

    I have an issue going on with my mouse. I'm not sure if it's the mouse itself or if it's a driver issue, but sometimes my mouse will stop responding (sometimes causing my keyboard to lock up also). If the keyboard doesn't lock up, then the mouse will reconnect after about 3-5 seconds. But if it all stops responding, I have to hard reset my PC. Will this be a problem? I'd hate to lose all of my loot because my faulty mouse. BTW, what is the default lock timer on backpacks? My PC reboots in roughly 2 minutes, but add in steam launch and then grav populating world, and possible travel time, I may be away from my backpack for a good while, especially if I happen to drop my transportation.
     
    #8
  9. HekatonCheires

    HekatonCheires New Member

    Joined:
    Jan 16, 2015
    Messages:
    20
    Likes Received:
    4
    I put my second best gear and old bike, old jetpack, 20 stim each, 500 resources each in personal locker in front of uplink. Just for emergency hehe.
    Even i play at pve server lol.

    Looks like shelden in Bigbang theory.
     
    #9
  10. jimbobslimbob

    jimbobslimbob Member

    Joined:
    Jan 19, 2015
    Messages:
    68
    Likes Received:
    41
    I tried getting on one of the experimental servers last night but had some trouble. I followed the guide, the experimental version downloaded and in-game said Patch 9 Pre 4. However, no server showed up - at all. I even tried connecting to all the GravOnline experimental servers but none of them would connect. From what I could tell, others were having no issues - so - what on Earth was going on there? Am I missing something (other than a brain)?
     
    #10
  11. [Hozy] Cossack1977

    Joined:
    Jan 30, 2015
    Messages:
    52
    Likes Received:
    2
    powered items still not showing correctly also still loading in with wrong armour. only have Gem in inventory.

    powered items still not showing correctly after patch 9.jpg
     
    #11
Thread Status:
Not open for further replies.

Share This Page