Experimental GRAV Update Pre2 - 9.0 Patch Notes

Discussion in 'Patch Notes' started by Kane Hart, Jan 28, 2015.

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  1. Kane Hart

    Kane Hart Administrator
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    NOTICE:
    • Combat logging is no more. If you combat log (e.g. close the app) you will leave a backpack. You must now 'camp out' This can be done by typing 'quit' as before or by using the Esc Menu's Quit Menu Option


    IMPROVEMENT:
    • Moon Stargates are now active.
    • New Continents have been found. For new Universes starting up you have a chance of starting on a never before seen Continent. For those already existing Universes, the existence of Planet Stargates have been whispered about in the various trade circles.
    • New Resource Type: Plasma Found on moons!
    • New Elemental Type: Moonlight Found on moons!
    • Foes will no longer do their range attacks when they are close.
    • Some Admin commands are now broadcast to the server.
    • More Server CPU Optimizations
    • Elemental Melee Weapons now look much cooler. Particle Effects and a Light!
    • New Melee Weapon: The Plasma Sword!
    • HUD Tweaks to make FoF members easier to see.
    • The MultiTool will auto lower itself when not firing. No more running around looking like a goof.
    • Doors now automatically deactivate when a friendly player walks into them and then turn on again shortly thereafter
    • Harvesters with something in them now have a 'something in them' material.
    • Broke the Weapon Category down into each of the weapon types on the UI. No more mega list of weapons to scroll through!
    • Base items now show what level they are on the item itself
    • Campfire Fire Radius will now increase as you upgrade the Campfire
    • Storage Bin: shift button works for taking/putting. (was in Patch 8 but not called out)

    BALANCE:
    • Combat logging is no more. If you combat log (e.g. close the app) you will leave a backpack. You must now 'camp out' This can be done by typing 'quit' as before or by using the Esc Menu's Quit Menu Option
    • Shotgun had some left over built in damage increases from a day long past. These have been removed.
    • Weapon Damage Balance. Shotguns were OP. Pistols and Assault Rifles Sucked. Melee was pretty good. So what we did was: Keep Melee the same. Reduce Shotgun damage. Raise Assault Rifle Damage A LOT. Raise Pistol Damage A LOT. We want people using ALL of the weapons and not just the Shotgun.
    • Armor/Weapon Creation Costs. Higher tier Armor and Weapons have had their costs dramatically reduced. We don't want people rage quitting over losing items. We don't want people spending 10s of hours harvesting items for a single item. Good items should take _some_ time that is what makes them good.
    • Jetpack and Monocycle costs have been reduced
    • BALANCE PVP: Vehicles can no longer be insta-assembled. They will stop you and wait a moment while playing a 'start vehicle' animation.
    • Locator Costs reduced.
    • Fixed All of the Elemental Types not having a Super Effective
    • Elemental Types when being attacked by something they are Super Effective against are not hurt that much
    • Cave Entrances now have a larger area where you cannot build in. This is to stop the instant kill on zone in of caves that have death traps built directly on the Entrance area.
    • Prevent players from building buildings on top of pawns and backpacks
    • NightKillers and TechHunters now have a chance drop additional ammo (DayKillers sneakily already did)

    BUGFIX:
    • Powered Items should have the correct visual status on clients now.
    • Fix the case we know of that makes some people not be able to purchase pets.
    • Fixed cases where the server and client would disagree on where it is ok to build
    • Always adding a PetDuration PlayerSkill each login.
    • MultiTool Truncaction issues fixed. You should no longer just see 1's on the higher level MultiTools.

    PATCHDANCE:
    • A New Dance Added
     
    #1
  2. jimbobslimbob

    jimbobslimbob Member

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    Hell yes! Gimme gimme gimme!
     
    #2
  3. HekatonCheires

    HekatonCheires New Member

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    Yeah!!!!!!! Hurah!!!
     
    #3
  4. VRHmason

    VRHmason Member

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    HOLY SHIT!!!!

    yes this will be sooner than expected :D

    what about when game freezes and crashes while I use my AR?

    YES!!! was about to write that in suggestions

    RIP my lovely shotgun :D , did they fix a bug when AR causes the game to crash?


    all in all I welcome these changes, only thing I don't understand is this

    what does this mean?
     
    #4
  5. Kane Hart

    Kane Hart Administrator
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    I assume there is now a third continent that you start on.

    Not sure if anyone else having issues but was testing stargate locally and could not power it. I even tried 5 generators all upgraded but no luck yet.
     
    #5
  6. VRHmason

    VRHmason Member

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    where do you even find collapsed star core?
     
    #6
  7. Kane Hart

    Kane Hart Administrator
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    I was cheating for a quick test.
     
    #7
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  8. Nua Sidek

    Nua Sidek New Member

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    btw you could already make a 3 island map now. one of the files(i forgot) group limit 1 change to 2. I have mobs lvl1-15 on first island, 16-30 on next and up to lvl45 on last. this was patch 8. too bad i dont have 16gb ram nor super high speed internet.
     
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  9. Kane Hart

    Kane Hart Administrator
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    amazing :)
     
    #9
  10. Rush570

    Rush570 New Member

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    • Campfire Fire Radius will now increase as you upgrade the Campfire
    THANK YOU! Cant wait to test this out on the official East 5 server!
     
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  11. Kane Hart

    Kane Hart Administrator
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    Talked to them about that for you and one other if I recalled.
     
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  12. Rush570

    Rush570 New Member

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    Haha I assumed that, I appreciate you doing that for me, and us as a community. Thanks a bunch Kane and keep up the great work!
     
    #12
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  13. HekatonCheires

    HekatonCheires New Member

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    • New Continents have been found. For new Universes starting up you have a chance of starting on a never before seen Continent. For those already existing Universes, the existence of Planet Stargates have been whispered about in the various trade circles.
    guys, i actually not good at english. what this mean exactly?
     
    #13
  14. kalablastin

    kalablastin New Member

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    100xp server is still normal exp.

    Is the core crafted , or is just a star-gate on the 3rd island?
     
    #14
  15. elLiens

    elLiens New Member

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    Also not really good at English. What I got that in already established universes there will be stargates that will work on planet teleportation? The new continent will be accessible from stargates or something. I'm probably wrong on this tho.
     
    #15
  16. Rush570

    Rush570 New Member

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    1 more island added to Patch 9 servers

    If you join a new server, and are lvl 0, you can start on this new island if you are lucky.

    If you are already on a server, you will have to build a stargate to get to the new continent. Maybe you can fly... not sure yet.
     
    #16
  17. ZwyklyCham

    ZwyklyCham New Member

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    Are there any plans for wiping Bitmonsters public servers?
     
    #17
  18. Palindromes

    Palindromes New Member

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    So if a new character spawned on the third island would they have been wrecked? I'm going to have to assume that there is a small area that has all the prior areas
     
    #18
  19. ZwyklyCham

    ZwyklyCham New Member

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    You spawn on lowlevel area on first island. You can't spawn on any other island unless you put uplink there. And then if the uplink gets destroyed you spawn back at first island.
     
    #19
  20. jimbobslimbob

    jimbobslimbob Member

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    Any chance we could have more details on how this is achieved? I myself would love to give this a go on our server.
     
    #20
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