Experimental GRAV Update Pre2 - 8.0 Patch Notes

Discussion in 'Patch Notes' started by Kane Hart, Jan 21, 2015.

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  1. Kane Hart

    Kane Hart Administrator
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    NOTICE: Press (K) to see your Player Skills

    IMPROVEMENT:
    • New Net Code is active. Dramatically reduces CPU time on the Server.
    • New Save Code is active. Dramatically reduces CPU time on the Server.
    • New Nav Mesh Obstacle Creation Optimizations. Dramatically reduces CPU time on the Server.
    • Dramatically Reduced Hitch on Join. Now remember kids, O(N^3) is ALWAYS A BAD IDEA.
    • More CPU savings on servers. We will find every Cycle wasted and TAKE IT BACK FROM THE GREEDY SERVER.
    • Unified all Base Items to have their Upgrade/Privacy Settings/Self Destruct on the right side window.
    • The harder World Events have been unlocked. Good Luck!
    • Base Items now have a Self Destruct Button.
    • Placing Base Items inside bases should be less stringent now.
    • A number of Base Items that would cause your camera to be blocked / moved inside your character no longer do this
    • Motion Sickness Setting (you can now turn off the constant camera motion)
    • Reduced Bandwidth requirements when lots of players are near each other.

    BALANCE:
    • MultiTools now will progressively harvest more as you upgrade them.
    • MultiTool healing massively tweaked from a RSS hungry demon to something more akin to actually usable.

    BUGFIX:
    • Dropped Loot no longer give multiple items to you if you run away from said loot.
    • Possible fix for the rare physics crash on servers
    • Correctly give out PS_PetDuration for those who have bought a pet previously.
    • Nexus Shield Nodes were aggressively blocking all Base Items and not just Nexus Shield Nodes as they were supposed to be.
    • Turrets could take over FoF groups resulting in everyone appearing unfriendly to one another
    • World Events should not get stuck spawning only Slime Attacks.
    • Fix Rooms shaking when being hit by a melee weapon that was doing no damage to the room. Fix rooms shaking when healing.
      SHOUTOUT: kevininferno for pointing this out.
    • Fixed the year in the patch notes. LOL LOL
      SHOUTOUT: ILLINYNR for pointing this out.

    PATCHDANCE:
    • A New Dance Added
     
    #1
  2. Kane Hart

    Kane Hart Administrator
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    Changes from Pre1 to Pre2:


    IMPROVEMENT:
    • Dramatically Reduced Hitch on Join. Now remember kids, O(N^3) is ALWAYS A BAD IDEA.
    • Unified all Base Items to have their Upgrade/Privacy Settings/Self Destruct on the right side window.

    BALANCE:
    • MultiTools now will progressively harvest more as you upgrade them.
    • MultiTool healing massively tweaked from a RSS hungry demon to something more akin to actually usable.
     
    #2
    VRHmason and Chris like this.
  3. VRHmason

    VRHmason Member

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    when can we expect the patch?
     
    #3
  4. Kane Hart

    Kane Hart Administrator
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    I would say in a couple of days but I can't be a 100% sure.
     
    #4
  5. BruteMan

    BruteMan New Member

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    8 Pre-2 bug backpacks are not lootable

    Server window capture of me trying to loot a bag after death:

    Code:
    
    [3119.29] ScriptWarning: Accessed None 'TheBackpack'
            CAGPawn_Lili cag_p.TheWorld:persistentLevel.CAGPawn_Lili_1
            Function CAGGame.CAGPawn_Lili:pickUpBackPack:000A
    [3125.22] ScriptWarning: Accessed None 'TheBackpack'
            CAGPawn_Lili cag_p.TheWorld:persistentLevel.CAGPawn_Lili_1
            Function CAGGame.CAGPawn_Lili:pickUpBackPack:000A
    [3129.49] ScriptWarning: Accessed None 'TheBackpack'
            CAGPawn_Lili cag_p.TheWorld:persistentLevel.CAGPawn_Lili_1
            Function CAGGame.CAGPawn_Lili:pickUpBackPack:000A
    [3134.46] ScriptWarning: Accessed None 'TheBackpack'
            CAGPawn_Lili cag_p.TheWorld:persistentLevel.CAGPawn_Lili_1
            Function CAGGame.CAGPawn_Lili:pickUpBackPack:000A
    [3139.76] ScriptWarning: Accessed None 'TheBackpack'
            CAGPawn_Lili cag_p.TheWorld:persistentLevel.CAGPawn_Lili_1
            Function CAGGame.CAGPawn_Lili:pickUpBackPack:000A
    [3144.90] ScriptWarning: Accessed None 'TheBackpack'
            CAGPawn_Lili cag_p.TheWorld:persistentLevel.CAGPawn_Lili_1
            Function CAGGame.CAGPawn_Lili:pickUpBackPack:000A
    [3151.07] ScriptWarning: Accessed None 'TheBackpack'
            CAGPawn_Lili cag_p.TheWorld:persistentLevel.CAGPawn_Lili_1
            Function CAGGame.CAGPawn_Lili:pickUpBackPack:000A
    [3154.14] ScriptWarning: Accessed None 'TheBackpack'
            CAGPawn_Lili cag_p.TheWorld:persistentLevel.CAGPawn_Lili_1
            Function CAGGame.CAGPawn_Lili:pickUpBackPack:000A
    [3157.44] ScriptWarning: Accessed None 'TheBackpack'
            CAGPawn_Lili cag_p.TheWorld:persistentLevel.CAGPawn_Lili_1
            Function CAGGame.CAGPawn_Lili:pickUpBackPack:000A
    [3160.17] ScriptWarning: Accessed None 'TheBackpack'
            CAGPawn_Lili cag_p.TheWorld:persistentLevel.CAGPawn_Lili_1
            Function CAGGame.CAGPawn_Lili:pickUpBackPack:000A
    
     
    #5
  6. Kane Hart

    Kane Hart Administrator
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    Yup a nasty one. I also reported this one directly to the devs. We should see a fix sometime tomorrow when I'm sleeping :p
     
    #6
  7. Rush570

    Rush570 New Member

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    All the changes look great. Cant Wait!!

    Any idea if they are looking into the Shallow Water damage issue or returning the fire brightness to their Patch 6 Glory?
     
    #7
  8. Kane Hart

    Kane Hart Administrator
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    I will ask them about the fire thing when I talk to them next. The water issue they saw last night and are looking into it.
     
    #8
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  9. .ReFleX

    .ReFleX Member

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    • Base Items now have a Self Destruct Button.
    THANK YOU !
     
    #9
  10. Kane Hart

    Kane Hart Administrator
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    Shallow water should be fixed in Pre 8.0 and the fire brightness will be coming back. But the more you upgrade your campfire the more light it will produce. No ETA on that.
     
    #10
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