Release GRAV Update 21 / 21.1

Discussion in 'Patch Notes' started by Kane Hart, Oct 28, 2015.

  1. Kane Hart

    Kane Hart Administrator
    Staff Member

    Jan 15, 2015
    Likes Received:
    • New Room Type: Glass stairway!
    • New Room Type: Metal Platform
      -SHOUOUT: Rustinatious
    • That pesky Drill platform ladder can now be climbed like all ladders should!
    • Add admin command: 'ForcePlanetRotationReset_All' Once you do this, restart all of your server processes and the planets should start rotating in their original order.
    • Metal roof side walls can now have ladders attached to them.
      -SHOUOUT: Rustinieous
    • Hid some more data that could be used for Stream Sniping when show names is off.

    • Base items and Rooms no longer show Owner Unique ID if they are friendly.

    • Fix Pets not costing anything in Solo Play.
      -SHOUOUT: Red Eagle LXIX
    • Fix Spline Explosion Effects not working.
      -SHOUOUT: BA_Dagnome
    • Fix Bomber Explosion Effects not working.
      -SHOUOUT: BA_Dagnome
    • Fix being able to self destruct Return Portals.
      -SHOUOUT: BA_Bass
    • Fix bug allowing base items to be destroyed through walls in some circumstances.
    • Fix traps not going off.
      -SHOUOUT: Dead
    • Fix for some cases where the PlanetManager would not correctly record the launch timestamp of exo planets.
    • Fixed not being able to clear certain keybinds, as well as some keybinds not saving.

    NOTICE: Portuguese Translation is now in the game! (The parts that are not translated will be updated over time :) )
    -SHOUOUT: Enjoy

    • New Player Job: Hunter Dropped from BugDog Bosses Level 7+
    • New Weapons: Anti Vehicle Missiles! Strong and homing against vehicles, but weak against others.
    • New Base Item: EMP Shield Buster! Can be placed near enemy Area Totems and Drill Platforms. Once charged, will temporarily bring down shield generators that are in range.
    • New base item: wooden structural support
    • Loading Screens now show some ProTips created by Rusty! If you have any tips please post them on the forums so we can include them.
      -SHOUOUT: Rusty
    • Player names that appear on base items and in the player logs now have a unique ID displayed as well. This is to prevent players from impersonating each other, or hiding their names while doing nefarious things.
    • New Base Item: Ladder. Attach to any solid room wall!
    • When interacting with a room, a pulsating cube is now drawn to indicate which room you're interacting with.
      -SHOUTOUT: Rusty
    • LOD for teleporter room particle effects.
      -SHOUOUT: Rusty
    • Players can now customize the colors of rooms!
    • Hotbar can now hold 3x as many actions via shift and control modifier keys.
    • Add additional Crafting Material Categories: Essence, Stim Mats, and Star Material
      -SHOUTOUT: L33T
    • Allow weapon reloading when falling.
      -SHOUTOUT: Rusty
    • More objects now have hit impact sounds.
    • You can now scroll the player log to view older entries. Using this you can view the log all the way back to the beginning of time if you want.
    • Added server launch option to disable base decay should server operators choose to do so (add ?DoBaseDecay=0 if you want to turn base decay off)
    • Text is now displayed when building is not allowed. This gives useful information about what is happening, and can be localized.
    • DEU Localization updated!
      -SHOUOUT: Maxunit
    • DEU Localization of the Protips!
      -SHOUOUT: Maxunit
    • More Protips added!
      -SHOUOUT: Rusty
    • Loading time optimizations. (reduced amount of physics cooking that needs to occur on load)
    • SOLO PLAY: If your planets are not rotating when you use the Stargate's 'Force Planet Rotation' button, you can now hold shift and click 'Force Planet Rotation' and the Planet Manager's Data will be reset. This should allow you to then use the 'Force Planet Rotation' button and have the planet/moon rotate.
    • Return Portals are now always visible on the compass.

    • Base decay value of harvesters has been increased to 4 days.
    • Base decay times are now a multiple of the item's level. For example, the default decay time is 48 hours, but a level 2 item decays in 96 hours and so on.
    • Drill platform decay time increased to 4 days base.
    • Large vehicle running and ammo costs have been reduced.
    • Large vehicle construction costs have been reduced.
    • Area totem construction cost has been reduced.
      -SHOUOUT: Rusty
    • When you first build a Moon Gate you will now be given 5 cans of air.
    • Build restrictions on area totems and drill platforms have been relaxed since they are now vulnerable to Shield Busters.

    • Players in the outside world who are in cave/instance state will now take damage.
    • Fixed bug allowing 'invisible' base items to be built.
    • Fix for a case where Invis Stim looked active but the game didn't think you were invis
    • Fixed player logs getting corrupted causing new entries to be unreadable thereafter
    • Fixed resources in ice caves being too dark.
    • Fixed some resources in ice caves not being mine-able.
      -SHOUTOUT: Rustytunes
    • Fixed outdated check to stop people healing when falling.
      -SHOUTOUT: L33T
    • Fixed the locator always having the same elements for E and BE.
      -SHOUOUT: Prophet
    • Fixed refined materials not showing up in your inv nor storage bins.
      -SHOUOUT: Royal Bouch Dag
    • Fixed server crash when destroying rooms on top of extremely high support structures.
      -SHOUOUT: cartographer and L33T
    • Fixed client incorrectly thinking there was not structural support when on top of very tall structures.
      -SHOUOUT: L33T
    • Fixed Science Station having incorrect mesh for some resources.
      -SHOUOUT: Bobdamek
    • Fixed vehicles not decaying.
      -SHOUOUT: Rusty
    • Fixed issues that could cause 'ghost vehicles' that were not enterable.
      -SHOUOUT: Rusty
    • Fixed being able to use jetpack with no resources.
      -SHOUOUT: L33T
    • Fixed being able to create roomless teleporters.
      -SHOUOUT: Rustnots
    • Fixed being able to trigger a build attempt when in an invalid spot.
    • Fixed idlers not being kicked in some scenarios.
      -SHOUOUT: L33T
    • Fixed a case where walls and floors were not being removed from PhysX during construction of neighboring rooms.
    • Laser fences now damage vehicles.
      -SHOUOUT: Lusty
    • Fix being able to build rooms underneath other rooms with foundations.
      -SHOUOUT: Rusty
    • Fix being able to use Guardians to blow up generators that are close to the walls of a protected base.
    • Fixed having to equip a weapon before getting ammo at armory or drops for it.
      -SHOUOUT: Rusty
    • Fixed Drill Platforms getting incorrectly refunded in some cases.
      -SHOUOUT: Rusty
    • Stargate 'Force Planet Rotation' button no longer needs 'iamacheater' to make it work in Solo Play.
      -SHOUOUT: Klipwc
    • Fixed MP games not having the correct localized monster names.
      -SHOUOUT: DonYanmo and Eveaustria
    • Fixed tundra caves not have proper levels or spawn types.
    • Fixed rooms not updating physics collision when neighboring rooms were destroyed.
      -SHOUOUT: Klipwc
    • Inventory and Storage Bin UI optimizations.
    • Bubble Shield: No longer do damage to the bubble shield when shooting from the inside to the outside.
      -SHOUOUT: KyoKing
    • Improved Centurion tank ground clearance. It now has no trouble going up ramps and steep inclines.
    • Fixed exciting bug causing loading screen to pop up when destroying things in caves.
    • Fixed an issue causing rooms to refuse to build in situations they should have allowed.
      -SHOUOUT: Rusty
    • Add missing WearSelectedGearSet 6 to the keybinds.
      -SHOUOUT: luvhateluv
    • Fix base items that were not decaying listing 2+ days for decay time instead of inf.
    • Fix Drill Platforms not dropping Magmanite
      -SHOUOUT: L33T
    • Fixed stair cap rooms decaying immediately
      -SHOUOUT: Rusty

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