Release GRAV Update 10.0 Patch Notes

Discussion in 'Patch Notes' started by Kane Hart, Feb 12, 2015.

  1. Kane Hart

    Kane Hart Administrator
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    NOTICE:
    • All Dungeon Instances have been regenerated. This should fix the various tiny science station and alien temple dungeons.
    • All outside level ranges per area have been regenerated.

    IMPROVEMENT:
    • Planet Stargates are now active! Every Physical Server (e.g. all of the East Coast Servers) will have a number of ExoPlanets and Moons that are available to them ALL! So let the cross HomePlanet battle for Ultimate Control Commence! We will have a more detailed Blog Post on the high level idea behind this!
    • New Artifact Sword Model!
    • More Server CPU Optimizations
    • Teleporter Rooms have been added to the game! This item will take you between two nodes! So start building the magnificent routes across the world!
    • Localization: German is now ACTIVE! We have modified the engine so that partial localization is now possible! If there is a translation you will see it otherwise you will see English.
    • SHOUTOUT: Thanks to Maxunit for the German Translation!
    • Localization: Francais is now active!
    • SHOUTOUT: Thanks to EmotionFox for the French Translation!
    • Laser Fence will now show multiple lasers as it is upgraded.
    • MultiTools of each Tier now have a different visual look.
    • Loading Level Optimizations. Loading into the game should be faster now!
    • Memory Usage on Clients reduced!

    BALANCE: Death:
    • You no longer drop vehicles when you die. Dying and losing your jetpack can result in cases where you just can't reach your backpack orb. While that has created some amazing stories of loss, shock, comprehension, overcoming the odds, and eventual triumph that isn't quite what we had in mind for dying in those kind of locations :)
    • When killed by the Environment / Monsters only the owner will be able to loot the bag. Being killed by a monster and having a player get a free bag just from logging in or walking by isn't what we think should be happening. Even with the bag timers people are still having their bags taken with _no effort_ on the taker's part.
    • When killed by a Player (i.e. PVP'd) you no longer can lose your ITEMS. Items will still be placed in the dropped bag but will only be lootable by the owner of said bag. Resources and Crafting Materials will be in the bag and be lootable. Currently, many of the top tier items are a pretty intense effort to acquire. Most of the stories we have heard of people eventually being killed were not stories with a happy ending. We believe there is a place for losing items and that will be the HARDCORE PVP server. For the many players who just load up the game and join a server we think this will result in a better play experience.
    • If you have not been in combat in the last 60 seconds then logging out is instant
    • SHOUTOUT: Dr.Mansouri for the lucid description of why this is good

    BALANCE:
    • Magazine Sizes have been reduced. Just holding the button down and hosing is not that interactive. This also paves the way to towards active reload.
    • Nexus Shield Nodes should actually be useful now. Security Setting is set to FoF, so the building restrictions should work without having to do anything special. Shield Nodes now function the same in PVE and PVP for damage stopping. Specifically, no damage to rooms but you can damage Non-Rooms (this includes doors). Nexus Shield Nodes (when active) now block all INCOMING bullets! You can stand inside the shield and shoot the attackers!
    • Fix return portals being able to be destroyed
    • SHOUTOUT: The Once-ler for ummm 'testing' this on a number of moons.
    • Storage Bins now have a higher drop chance.

    BUGFIX:
    • Generators should auto turn back on once again.
    • Fixed New Planets not getting World Events
    • Handle cases where people have more Items/Blueprints/Materials than the replication can handle.
    • Fix Turret Aiming and Laser location being inconsistent.
    • For Servers with more than one IP/Virtual NIC/VPN/etc we now specify spawned planets' IP as the same as the spawning planet process
    • Fixed Uplinks returning from the dead.
    • Fix PVE Planets' Moons not being PVE
    • Fix Nexus Nodes not using their upgraded radius for where you can build
    • Fix cases where a machine with multiple IPs could end up with spawned moons/planets being untravelable to
    • Better handle the case where steam could not initialize correctly causing the server to be in a 'hung' state and not accept connections
    • An Item duplication bug fixed.
    • SHOUTOUT: WocketPocket for a great item duplication bug find!
    • SHOUTOUT: The Once-ler for correctly a number of grammar errors.

    SHOUTOUT: Our condolences to NomĀ³, who has lost his 'man feet'

    PATCHDANCE:
    • A New Dance Added.
     
    #1
    Last edited: Feb 12, 2015
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  2. Deedrix

    Deedrix New Member

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    [​IMG]
     
    #2
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  3. Royal Bouch Dag

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    FASTER! FASTER! FASTER! NOW! NOW! NOW!
     
    #3
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  4. Kane Hart

    Kane Hart Administrator
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    It's out!
     
    #4
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  5. Afetogbo

    Afetogbo Member

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    will pve servers have access to pvp planets if they want? that would be perfect for me. a safe place to build a home and a big bad planet for when i want some excitement.

    like wow has starter faction zones and then contested areas.
     
    #5
  6. Rush570

    Rush570 New Member

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  7. KnaveSkye

    KnaveSkye New Member

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    So.... 10.1 ....... neat?
     
    #7
  8. Makaze

    Makaze Member

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    Hope so...can't download the patch from Steam yet so not sure what it's all about.

    Edit: Patched to 10.1

    -Fixed PvP exo-planets so they are actually PvP.

    -Workaround for Steam launch not starting up correctly.
     
    #8

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