Release GRAV: Reborn Patch Notes

Discussion in 'Patch Notes' started by Kane Hart, Oct 30, 2015.

  1. Kane Hart

    Kane Hart Administrator
    Staff Member

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    This patch is the result of about 3 months of hard work by the BitMonster team and has many, many changes in it.
    Rather than listing them all in the usual amount of detail here are some highlights.

    IMPROVEMENTS:
    • Look for some fun Halloween surprises!
    • New monsters have names from our contest! Thanks to all who participated.
    • The planet the player was last on is now saved, so when you rejoin a server you will no longer have to stargate back to the planet you were previously on.
    • Lower the overall amount of crafting materials. Each one now comes from a specific Planet Difficulty (e.g. Low, Mid, High).
    • Group Harvesting will give a chance to EACH harvester to get Material Drops and Resource Jackpot Drops.
    • Pistols now all have unique visuals and sounds. Additionally the various levels have been given more interesting names.
    • Rocket Launchers now all have unique visuals and sounds. Additionally the various levels have been given more interesting names.
    • When building gear, if nothing is equipped in the new item's slot it will automatically be equipped.
    • New drag-and-drop UI! Many aspects of how users interact with the game have been improved.
    • All new planet: Home planet. Vast in its land mass and full of beautiful sights to behold!
    • In addition to the new UI inventory capacity is no longer infinite.
    • Our old and dear friend Mr. Vendroid now finlly has some stuff in stock to sell!
    • New Stim: Recall to uplink
    • Pets can now be built at the factory and deployed from your inventory. (They are now consumables.)
    • Uplinks can now be used to summon friends in your FoF group (the higher the uplink's level the more can be summoned at once)
    • New Armor Set: The Alien Tower Armor!
    • New Base item: Research Station - unlock many types of base items here, as well as unlock new jobs. (Jobs no longer are exclusively dropped as blueprints)
    • Gear progression and drop spacing been reworked to offer a much smoother experience in the early game
    • SMGs now all have unique visuals and sounds. Additionally the various levels have been given more interesting names.
    • Assault Rifles now all have unique visuals and sounds. Additionally the various levels have been given more interesting names.
    • Active Player Skills are now active! (first one unlocks at level 10)
    • Many new rewarded tasks/tutorials at the begining of the game.
    • All new monster: Giant Frog
    • All new monster: Giant Bird
    • All new monster: Vicious Raptor
    • All new monster: Giant Turtle
    • New PlayerBaseItem: The Monster Summoner! Build it and then you can call forth various monster events right at your very feet! Looking for those pesky Day Killers? The Monster Summoner can help you out!
    • New Job: The Prospector! (Still WIP more PlayerSkills Coming!)
    • Tech Hunter kicks will now actually knock you back.
    • A number of Client and Server optimizations.
    • A number of Memory usage optimizations.


    BALANCE
    • PVE Building Destruction Balance: If you are breaking down a building that is not decaying then the damage is GREATLY reduced.
    • PVE Building Destruction Balance: If you are breaking down a building that is not decaying then you are announced to the entire server.
     
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